Arena
The building houses holiday flats and lies upon a rectangular lot along the east-west direction, bordering the sea. It’s setting is behind one of the oldest and most glorious game buildings: the Kursaal. The vertical distribution was placed in the main façade, so that the ground floor could entirely be used without interruptions. The glass skin wrapping up the building becomes the interface between the inside and the outside, the light adjusting device and the unifying element which changes its form and shape chameleon-like, according to the different actions taking place into the building. This skin bends and ‘flakes’; it is a visual protection screen and a light capturing device at the same time. This is the place of reflections and reverberations; windows disappear whereas flakes define cuts and projections, a surface with a sort of thickness of its own in which jutting openings face onto the sea, like sighting posts.
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